The Last of Us II
The Last of Us Part II's combat is tense and exhilarating, though confronting in its brutality. Ellie is scrappy and agile, and moving through a combat arena is an art. Her movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected.
Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit?
Conversation between Séan((jacksepticeye)if you are living under a rock) and Troy Baker
Troy: you like the game.
Séan: I haven't played it till. showing anticipation how the game gonna be), is it gonna be like the I part
Troy: "oh! you have no idea".
Séan: chills.
RadBrad
The Craze for this game has been developing so much so that RadBrad uploaded 3 parts in a span on one day and that too of 30min+ gameplay, which is not his Style.
CRAZY!
Carryminati
The famous Indian YouTuber who took it off with TikTok and as a result 1.5 stars,*claps*
but Google had some other ideas! Even though i want an internship in Google but I have to do it Google *small PP*.
carry too has started to a series of his game after the success of his complete series on God of War. *We want more*.
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